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I know HTML5 is great for web games, but I don't really know if it's possible to develop online games with multiple users, keeping everybody synchronized and handling logins, et cetera. Is it possible to do this? You can't write it with HTML5 alone. You will always need scripting and a server to handle communication between users, because of the security limits of browser scripting, and also to prevent cheating. Many people have written multiplayer html5 games, even I have. The use of html5 itself is probably not the most important part of it.


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  • Most of the things needed if not all have been available in html 4. The exception is canvas, but canvas is slower than svg, and svg was available in lots of browsers already. I think what really spawned the "html5 game" mania is the ability to make server side apps in javascript. This means that all the client side programmers can suddenly make the entire system themselves, and they are usually the creative people when it comes to stuff like games.

    Not to mention that JS is so easy that even your grandma could program with it. Note that this also uses JavaScript for networking. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.

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    Is it possible to develop multiplayer games with HTML5? Ask Question. Asked 7 years, 10 months ago. Active 7 years, 10 months ago. Viewed 4k times.

    Architecture for html5 multiplayer game? - Game Development Stack Exchange

    Outgoing does not need to be checked, not even on client. It is assumed correct. Game World: a collection of VERIFIED data that is redistributed to all clients as they come in Server database: couchdb, mongodb, whatever database that gives you raw json objects to work with. For the best experience on our site, be sure to turn on Javascript in your browser. Developing an online game can be just as much fun as playing it. However, orchestrating multiple clients and keeping everyone in sync with a game server, reducing and managing network latency all the while preventing cheating , and making sure every player has an excellent experience can quickly become overwhelming.

    This book will teach you how to develop games that support multiple players interacting in the same game world, and show you how to perform network programming operations in order to implement such systems. It covers the fundamentals of game networking by developing a real-time multiplayer game of Tic-tac-toe before moving on to convert an existing 2D single-player snake game to multiplayer, using a more scalable game design for online gaming.

    Finally you will be tackling more advanced networking topics, allowing you to handle problems such as server queries from multiple users and making your multiplayer games more secure and less prone to cheating.

    Rodrigo Silveira is a software engineer at Deseret Digital Media. Some of his hobbies outside of work include blogging and recording educational videos about software development, learning about new technologies, and finding ways to push the Web forward. His fascination for game development began in his early teenage years, and his skills grew as he discovered the power of a library subscription, a curious and willing mind, and supportive parents and friends.

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